Snail On: Clickteam Fusion 2.5 – Arrays



Here’s an explanation of what arrays are and how you can use them. They’re a little more advanced but they’re incredibly important and useful, so spend some time with them! I don’t address saving/loading array files in this tutorial but I’ll do that soon.

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About the Author: thejesuit

6 Comments

  1. Hello there, and thanks for the tutorial! I'm doing an event to change the transparency in realtime. I've previously used the Effect -> Compatibility -> Semi-transparency, but in this case I need to do it with the "Semi-transparency" effect instead. Do you know the correct 'effect parameter' for calling the blend coefficient in the code?

  2. I'm glad I found your videos. I always used INIs to store my data because I tought it was easier to modify stuff by simply opening the text file. That's also why I hate arrays, but I guess I have no choice now that I'm stuck with my overly complicated ini-based map generator. I could make it work, but I'm starting to think arrays would make it MUCH simpler. Thanks for the video.

  3. About 17:51 in your video you lost me.  Because I couldn't figure out how you made the actual grid disappear.  And only dispaly the 4 "Active 2"  Objects only.  It's hard to keep up with what you're doing.  All I'm asking is that when you show us how to add commands can you display how they look in the editor.  And also display the commads after you change them.  And maybe you can slow down.  In my case I multi-task MMF 2.5 and look at the video.  And sometimes you go so fast that I don't realize when you changed something in then I screw up.  Anyway I did learn alot from this video.  But,  I like to follow the video and get it done right.  Save the work then fool around with it. Anyway, still a good job.

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